I am focusing this month on studying the modeling factors on different geometric shapes!
1-Can you please explain the modeling factors on this cylinder and why the sides get darker from both sides if the light is front three-quarter from the right side?
2- Does the Accent the darkest shadow at the bottom where the cylinder meets the ground get lighter in the light side, or it will be too dark also as the dark side?
3- How you know the type of the light source on this cylinder if it is direct light or diffuse light ? Because the Terminator Line looks strong, but the cast shadow looks soft, it confuses me!